Posts Tagged ‘PlayStation Network’

It all started on April 20, when the PlayStation Network went down. A post quickly went up on the official US page of PlayStation Blog which revealed nothing new except that Sony is aware of the network issue. Then, a day later another post went up wherein Sony stated that it would take them a day or two to get servers worldwide back up and running. It was only on April 22 when Sony admitted that the PlayStation Network was affected by an external intrusion and that they had pulled the plug on the online services ( which includes Qriocity ) on the evening of April 20 – the day when the first blog post went up regarding the infamous attack. Another day passed, and on April 23, Sony stated that their employees were working around the clock to “re-build” the infrastructure.

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UPDATE: An anonymous and reliable source has reported to PlayStation Underground that the issue affecting about 90 million PlayStation users worldwide is a bit more complicated than it was originally thought to be. According to the source, the PlayStation Network sustained a DDoS attack ( evolved from an initial LOIC attack ) that wrecked havoc on Sony’s servers. The attack also resulted in many administrators having their accounts breached, and “Sony then shut down the PSN and [is] currently in the process of restoring backups to new servers with new admin dev accounts.”

For those of you who think that AnonOps is behind this, just to reiterate – they aren’t. Although the network outage would have no doubt caused heavy losses to Sony ( with Microsoft also commenting that they’re expecting an increase in Xbox LIVE traffic ), Sony understandably thinks its better to utilize this time to equip themselves with better infrastructure so that such disasters don’t happen in the future.

The servers in Japan are expected to go up tomorrow with the U.S and E.U. servers expected to go up the following day.

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One of the reasons why Sony’s PSP go wasn’t a run-away hit was because gamers who already owned a PSP couldn’t transfer their existing purchases. They had to re-purchase all their games if they wanted to play it on their PSP go. It might sound like a clever trick of burning a hole in your pocket – at least for Sony – but it just didn’t work. PSP go, in the least, was a flop.

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