Developer: Media Molecule
LittleBigPlanet 2 is a sequel to LittleBigPlanet which originally released in 2008. LittleBigPlanet was a game which came under the “Platformer” category, but LittleBigPlanet only loosely fits that description. It’s a game which belongs to no particular genre. LittleBigPlanet 2 ( & 1 ) were developed by England-based developer Media Molecule and was released on January 18, 2010 exclusively for the PS3 in North America.
Writing a review on a game such as LittleBigPlanet 2 has got to be one of the toughest tasks, because the game is really indescribable. The game comes under the “Platformer” category – more or less, now and then. Basically, what Media Molecule has done is that they have made 30 Story levels with really easy-to-pick up yet mind-boggling complex tools, and then presented you with the very same tools. They have in short given you the tools to make levels which can be a thousand times better than the best ones they’ve made. Levels which can almost fall under any damn category out there! Heck, you can even make movies by stringing together cut scenes! The only limit is your creativity and imagination.
As mentioned earlier, you have 30 unique Story levels. This time around, the game has a wafer thin story explaining the reason for you journeying across all the bizarre yet wonderful environs. I say “wafer thin” because the story is more of a way for Media Molecule to show off their camera tools than to suck the player into the game ( which the game actually accomplishes in a different manner ).
LittleBigPlanet 2 is one of those few games out there that place a strong emphasis on gameplay ( just like it’s predecessor ) but that doesn’t mean the visual department takes a hit. The textures are immaculately well-detailed and bring the world alive. When news was out that Media Molecule was taking the help of Santa Monica in aspects of lighting and rendering, they weren’t kidding around – because the improved lighting is fantastic, and it just shows in some levels.
Gameplay mechanics being one of the most important things in the game, a lot of interesting character enhancements have been introduced this time around, such as: Creatinator,Grabinator and the Grappling Hook. Each one of the character enhancements does a particular thing which help the player traverse the levels and in boss battles to defeat the boss. The game doesn’t end after the completion of the 30 Story levels provided on disc by Media Molecule.
Heck, the game doesn’t ever end, literally speaking. That’s because there are over 4 million user-created levels out on the cloud just waiting to be played. How am I going to pick the best ones out there, you ask? Well, Media Molecule is one step ahead of you. Every player gets a lbp.me profile, which can be viewed on a web browser – where in you can view the levels made by the player, his favourite levels and his recent activity. If you are interested in one of the levels you find on a player’s profile, you can just add it to your queue which will show up in-game. The process is as streamlined as it can get; and you won’t really appreciate it unless you give it a go yourself.
Another mentionable improvement over the first game is how you find and play Community levels, which Media Molecule has refined. The “MM Picks” section is something new where in you can find brilliant levels hand-picked by MM staff. And then you have a “Dive In” feature which is more like a quick-play feature – the game automatically picks a level at random for you to play.
All in all, LittleBigPlanet 2 is a must-have for all you PS3 owners out there. It’s a game which is a revolution in many aspects than an evolution from the first game. It’s a game which will alter players’ perception of art and design.