inFamous was an open-world action game developed by Sucker Punch Productions of Sly Cooper fame. In inFamous, you played as Cole MacGrath – a messenger who imbibes superpowers after being caught in an explosion. It enables him to manipulate electricity.
inFamous got many things right; more interestingly – it introduced a Karma system which rewarded players depending on the nature of their deeds accordingly. It had brilliant gameplay mechanics with lots of superpower upgrades ( both good and evil ), and an interesting story. The game replaced cut scenes with beautiful comics to narrate the story.
In spite of all this, one overlooked fact is that the game had blazing fast load times. Once you booted the game, you’d be welcomed by a SCEA note followed by a Sucker Punch greeting, after which you’d see a inFamous logo on the bottom. And in under 10 seconds, you’d be playing as Cole. Except for a few usually unnoticeable and extremely minor frame rate dips, the game played ultra-smoothly, even though the game played out in a massive game world. That, compared to other big titles – is pure genius.
Looking at some other games which take almost eternity to even get us to the menu screen, inFamous just makes gaming fun thanks to its load times. Games like Gran Turismo 5 ( no matter the graphical quality ) take ages to get us to the menu screen. And subsequent menu screens alone take about 5 seconds to load, wasting precious time. Hats off to Sucker Punch for such technical brilliance. It also makes sense that the developers should make quicker load times of paramount importance, especially for single player only games. Case in point: Mass Effect 2.
I wish that even inFamous 2 will have lightning fast load times, as it just makes the game so much more fun to play. inFamous 2, the sequel releases in North America on June 7, 2011.