At GDC, Patrich Bach of DICE unhesistantly told the crowd that PC was the lead platform. This piece of news should undoubtedly please PC gamers, who doubted DICE’s intentions when they went multiplat with the Bad Company spin-offs.
With that aside, we can concentrate on the game itself. A few months ago, when CEO of EA – John Riccitiello – said that the only way to steal the FPS crown from Call of Duty was to make ‘a better game,’ he wasn’t kidding. The viral trailers of the game making the rounds on YouTube and other media sites will tell you that. Sure, they were rendered on high-end gaming PCs, but according to DICE Art Director Gustav Tilleby siad that the game won’t look that different on consoles. “The positive thing is that the new rendering technique allows us to do more complex calculations at no extra cost,” added Tilleby. “That’s the magic. The game will look very good, even on 360”. That’s a pretty bold statement, right there. Hopefully, DICE can keep up their promises.
DICE GM Karl-Magnus Troedsson said that in order to create a “full, blockbuster” experience, the engine necessarily had to be upgraded. Patrich Bach added that Frostebite 2.0 allows the team to make the BF game that they’ve always dreamed of. That explains why Frostbite 2.0 has been written from scratch.
If you haven’t yet checked out the latest and greatest trailer of Battlefield 3, here it is: