Crysis 2 Doesn’t Support Move, For A Reason

Posted: March 2, 2011 in News
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"Be the weapon."

There’s a reason why heavy-hitting FPS game – Crysis 2 – doesn’t incorporate motion controls.

Although it’s agreeable that it’s nearly impossible to implement Kinect controls in a FPS game without kicking aiming precision by a few feet, it isn’t clear why the terrifyingly precise Move controls weren’t implemented. Senior Producer at Crytek – Hasit Zala – explains, “It’s clearly something we looked at. We felt that in terms of what we were doing and the controls we needed, it didn’t really lend itself to the kind of gameplay experience we were looking to achieve.”

“I think it’s an interesting concept,” he said, “but I don’t think it’s quite there yet. I can’t think of too many first person shooters that are really embracing it at this point in time. There’s definitely something there but also with shooter controls, the sighting, being able to change your modes and your armour and switch into stealth mode – that makes it difficult for us to work with it at the moment.”

We can expect to see a multiplayer demo for the PS3 on March 15, while demo is already out on PC and Xbox 360.


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