It is rumoured that firmware update 3.60 will be brining cloud-based storage for games saves on the PS3. The main advantages are that you’ll be able to pick up where you left off at your friend’s place who has a PS3. If developers really care for the games they make, they would implement a feature wherein you can continue playing your game on your laptop while travelling ( or the NGP when it comes out, for that matter ) because the game’s save data is on the cloud.
On the other hand, I personally find this feature’s rumoured implementation a little late, and if I can say – suspicious. How come Sony didn’t come up with this idea a long time ago? There’s probably only one answer: to prevent hackers from gaining an upper hand by doing what they do best – hack the system. It’s no secret that hackers have torn the PS3 apart; they have even managed to unlock all the Trophies for any given game with random time-stamps for each Trophy! There just might be some others who would want to achieve the ‘100% completed’ status for the games they own. What other better way to do it than hack the system, they might think; which is why Sony is planning of implementing the cloud-based storage service for game saves.
Think about it this way: by implementing the rumoured cloud-based storage for game saves, Sony is in effect putting the hackers out of reach from the game saves – because will be stored on Sony’s servers ( or probably even the developer’s servers ); and the hackers can do nothing about it. at least that’s how it is in my opinion. Sure, they can hack the servers and wipe out the game saves of millions of gamers at once, but hopefully, that’ll never happen.