What Are Sony’s Real Motives Behind The Rumoured Cloud-Storage Service? | Individual Opinion

Posted: February 1, 2011 in Individual Opinion
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Cloud based storage? Hmmm... let's see...

It is rumoured that firmware update 3.60 will be brining cloud-based storage for games saves on the PS3. The main advantages are that you’ll be able to pick up where you left off at your friend’s place who has a PS3. If developers really care for the games they make, they would implement a feature wherein you can continue playing your game on your laptop while travelling ( or the NGP when it comes out, for that matter ) because the game’s save data is on the cloud.

On the other hand, I personally find this feature’s rumoured implementation a little late, and if I can say – suspicious. How come Sony didn’t come up with this idea a long time ago? There’s probably only one answer: to prevent hackers from gaining an upper hand by doing what they do best – hack the system. It’s no secret that hackers have torn the PS3 apart; they have even managed to unlock all the Trophies for any given game with random time-stamps for each Trophy! There just might be some others who would want to achieve the ‘100% completed’ status for the games they own. What other better way to do it than hack the system, they might think; which is why Sony is planning of implementing the cloud-based storage service for game saves.

Think about it this way: by implementing the rumoured cloud-based storage for game saves, Sony is in effect putting the hackers out of reach from the game saves – because will be stored on Sony’s servers ( or probably even the developer’s servers ); and the hackers can do nothing  about it. at least that’s how it is in my opinion. Sure, they can hack the servers and wipe out the game saves of millions of gamers at once, but hopefully, that’ll never happen.

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Comments
  1. Bob says:

    Decent enough theory aside from the fact its not going to be widely available. Its just for PS+ members. Its to add value to PS+.

    Really doubt pirates and hackers, given their habit of avoiding to give game companies so they’ll keep making games, would have PS+.

  2. Someone says:

    Your article ponders why “suddenly” cloud storage is upon us, when in fact it has been in dev. for > 2 years…

  3. the only problem with your theory is that this idea of cloud has been rumored for about 4 years, back when the ps3 was the unhackable system sooo i dont think thats the reason there doing it. Maybe there getting lucky and it will make it harder to hack but thats not the only reason they are doing it

  4. Jack says:

    You are wrong, and there is why:
    1. In general information about earned trophies are stored in some system area, not in save files on PS3. If you earn a trophy, you will keep it – even if you delete save file before synchronization with PSN servers.
    2. Cloud-based storage for save files will be IN ADDITION to local save files, not instead of them. Moreover it is expected that this service will be available to PS+ members only.

    So – users with “jailbreaken” consoles will still be able to cheat with trophies. But it will not ruin the trophy system, the same as archievements hacking on Xbox 360 did not ruin the Xbox Live Archivements.

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